Riot Games has finally lifted the curtain on 2XKO, its highly anticipated 2v2 tag-team fighting game set in the League of Legends universe. Formerly known as Project L, the game has been in development for years — and now the closed beta is here.
In this post, you’ll learn the key details of the beta, what’s inside the current build, how the game actually feels to play, and why this launch matters for fighting game fans and League of Legends players alike.
Key Details
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Name: 2XKO (formerly Project L)
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Platforms: PC (Windows), PlayStation 5, Xbox Series X/S
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Closed Beta: Began September 9, 2025
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Full Release: Expected in 2025
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Price: Free-to-Play
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Cross-Progression: Yes, across PC and consoles
Quick Summary:
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2v2 tag-team fighter with League champions
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Simplified inputs for accessibility
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Free-to-play model with cosmetics
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Closed beta live now with limited roster

What’s Inside the 2XKO Beta
The closed beta gives players a strong preview of the core mechanics and design philosophy. Here’s what’s included:
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Playable Champions (so far): Ahri, Braum, Darius, Ekko, Illaoi, Jinx, Yasuo, Vi, Blitzcrank
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Fuse System: Teams pick a “Fuse” before matches that changes assist and tag dynamics
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Modes Available:
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Casual/Ranked online play
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Tutorials & practice mode
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Champion Mastery (progression, chromas, cosmetics)
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Gameplay Style:
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Point + Assist format, with tag mechanics
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Mobility options like dash, air dash, double jumps
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Simplified inputs for specials (button + direction, no complex motions)
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Why It Matters
For players, 2XKO aims to bridge the gap between accessibility and depth. Simplified inputs make it approachable, but the tag system and Fuse mechanics open up deep strategic play. Early testers say the game feels polished and creative, though the roster feels a bit small.
For fighting game fans, this could be Riot’s big push into the FGC. With free-to-play access, it lowers the barrier to entry compared to $60 fighters, and cross-progression ensures you can grind anywhere.
For League fans, it’s a new way to experience favorite champions. Seeing Jinx, Yasuo, and Ekko in a new genre, with flashy animations and tag-team synergy, is a big hype factor.
My take: The beta proves Riot is serious about making 2XKO competitive and community-driven. The foundation is there, and the biggest question is whether the roster and balance can keep pace with demand.
Restock / Next Steps
The closed beta is limited — but here’s what you can do if you want in:
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Sign up on the official site: 2xko.riotgames.com
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Watch for Riot announcements — more invites may roll out before the full release.
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Prepare for launch — with cross-progression, any progress you make in beta may carry over.
FAQs
Will 2XKO be free to play?
Yes. Riot has confirmed 2XKO will be free, with optional cosmetics but no pay-to-win.
How many champions will be in at launch?
The beta has nine, but Riot expects around ten at launch with more to come later.
Do I need to know League of Legends to play?
Not at all. While the roster comes from League, the game is designed as a standalone fighter.
Final Thoughts on 2XKO
The 2XKO closed beta confirms what fans hoped: Riot is building a polished, accessible, and strategic fighter. While there are still concerns about roster size, combo balance, and control quirks, the response so far is cautiously optimistic.
If Riot listens to community feedback — and history shows they often do — 2XKO could become a breakout title in both the FGC and League’s massive fanbase.
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